URL:
<http://gna.org/bugs/?20617>
Summary: Invalid Markup Text Message
Project: Battle for Wesnoth
Submitted by: woodruff
Submitted on: Wed 13 Mar 2013 11:37:52 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.5
Operating System: Windows XP
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Details:
My Operating System: Windows XP Pro, Version 2002, Service Pack 3
Version of Wesnoth: 1.10.5 now (just updated from 1.10.3 when I started
noticing this problem)
Language Used: English
Here was my original synopsis of the problem, as stated in the Wesnoth Forums:
Many of the campaigns, and including the Tutorial, give me the error message
"The text contains invalid markup" for the Scenario Objectives when I first
start the campaign (after I select the level of difficulty). I also notice
that in those campaigns which have this problem (including the Tutorial), all
of the "character text boxes" are either blank or have a similar error
message.
At first, I simply thought this was an isolated problem with an occasional
campaign, but I have come across it more and more. And the real key for me was
when I tried the Tutorial, just to see what was up.
I updated to 1.10.5 just now, hoping that had some sort of a fix for it, but
the problem remains.
I've been playing Wesnoth since before 1.10, so it's not a newbie thing. And I
have successfully run many of these campaigns, including the Tutorial,
previously. So I suspect it may be a setting I have going on, but I can't seem
to figure it out.
However, as follow-on experimentation occurred from discussion in the Wesnoth
Forums, I realized that this appears to be caused by the number of add-ons I
have, or perhaps the total size of those add-ons. It was suggested to me that
it was being caused by an add-on, so I copied all of my add-ons into a backup
directory, leaving my add-on directory empty. I then checked the Tutorial,
and it was intact without the text markup message.
So then, one-by-one, I copied each add-on back into the add-on directory and
then tested the Tutorial to see if the problem started back up. At the point
where I copied the 264th add-on into the add-on directory, the problem
re-emerged, exactly as it was before.
So my next step was to see if it was that particular add-on, by removing it
and trying a different one. The problem re-emerged. I did this with five
different directories, all resulting in the problem noted.
Now, I'm not sure if this is being caused by the total number of add-on
sub-directories or the total amount of space being taken up by the aggregate
of those directories.
I recognize that I don't NEED to have 264 different add-ons. However, the
primary thing I like about Battle For Wesnoth is that I can play so many
different campaigns. Essentially what I do is when I sit down to play, I roll
some dice to see what campaign I will play. This keeps the game fresh and
interesting for me, as I find myself playing all different kinds of campaigns
and never knowing in advance what it will be. So it actually is pretty
important to my enjoyment of Battle of Wesnoth.
Please let me know if you need any further information. Thanks.
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