URL:
<http://gna.org/patch/?3784>
Summary: SOUND:HIT_AND_MISS simplification for unitWML
Project: Battle for Wesnoth
Submitted by: coffee
Submitted on: Sun 17 Mar 2013 09:05:52 AM CST
Priority: 4
Status: Need Info
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
Here's (with some luck) the last of the massive all unit animation WML
simplification patches.
This one makes no C++ changes. Instead the reductions come from using the
SOUND:HIT_AND_MISS macro and defining a very similar new SOUND:HIT macro and
applying these throughout to all default units.
Thse macros take in an absolute starting times. With the simplification in
unit animation WML, do you think this obvious enough?
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File Attachments:
-------------------------------------------------------
Date: Sun 17 Mar 2013 09:05:52 AM CST Name:
2013.03.17-HIT_AND_MISS_unit_animation_WML_simplification.patch Size: 372kB
By: coffee
<http://gna.org/patch/download.php?file_id=17442>
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