Follow-up Comment #3, patch #3862 (project wesnoth):

It seems that I've made a false assumption on animation cache. Thanks jamit
for spotting it.

Could this patch be closed/cancelled then?


The other solution to this problem would be to change carryover code where new
units are created after the game. I think that jamit was working on that. Or
maybe it would be better to move animation_cache somewhere else.

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