Follow-up Comment #6, bug #20719 (project wesnoth):
I did some checking on snapshot=.
In both 1.10 & 1.11, the minmap is not displayed for a save if shroud is on
for the player, it is shown if it is off, regardless of the presence of the
key.
In 1.10, snapshot=yes, causes buggy behavior, at least suppressing recall list
from carrying over to next scenario, possibly more. snapshot=no seems to do
nothing. Also, in 1.10 snapshot=yes only had effect in [scenario], not in
[scenario][generator][settings] (just like next_scenario's 1.10 behavior)
In 1.11, snapshot=yes or no seems to have no effect anywhere.
I did a google search of wiki.wesnoth.org and snapshot= as a scenario key is
not present.
This probably merit's it's own bug report.
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