Follow-up Comment #4, bug #20826 (project wesnoth):
OK, so what you presented as a "how-to" is really a "how-did". That is, it
looked like directions for how to reproduce it, but it is really a description
of how it occurred (once), with lots of details that might or might not be
relevant. (Lots of details are good, but it's also important to know when they
have not been investigated. Saying they "need to be done" is highly
misleading.)
In that case, I would conjecture that a more accurate list for "Bug occurs"
might be:
1) Player 2 disconnects (not due to the game, not a bug).
2) The unit now has 28/28 EP, but does not level up (the bug).
3) Player 2 is told that the connection is lost.
So the issue at hand would be what should happen when a player disconnects
between initiating an attack and the unit gaining a level. Skipping the
advancement doesn't seem right to me, even if it were a case where the unit
had a choice of advancements.
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