Follow-up Comment #2, bug #21082 (project wesnoth):

The crash in the original submission occurred because the replay said to
recruit a unit in a space that was already occupied. I have not yet looked
into why that space was occupied, but it would not be surprising for it to be
a consequence of the replay being out of sync (which presumably was caused by
the cheats). Version 1.11 might be able to replay the game better, but
basically your replay is corrupt. (I'll leave this report open for now though,
since it might be worth verifying that there is not something else going on.)

The second post describes a completely different problem that should be its
own bug report (if it isn't already reported -- those messages look familiar).

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