URL:
  <http://gna.org/bugs/?21335>

                 Summary: Make delay proportional to acceleration
                 Project: Battle for Wesnoth
            Submitted by: beetlenaut
            Submitted on: Sat 07 Dec 2013 05:53:59 PM PST
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.7+dev
        Operating System: Linux

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Details:

Delay is usually used to time animations that don't involve units. Those
animations only look good for a narrow range of accelerations. They are
usually too slow or too fast. I would like a key for delay called
"proportional" that makes the delay timed to normal speed. If the player is
using double speed, the delay is cut in half and so on.

Alternatively, allowing the author to access the acceleration currently being
used would make this possible to write as a macro, and may have other uses as
well.




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