URL:
<http://gna.org/bugs/?21335>
Summary: Make delay proportional to acceleration
Project: Battle for Wesnoth
Submitted by: beetlenaut
Submitted on: Sat 07 Dec 2013 05:53:59 PM PST
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.7+dev
Operating System: Linux
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Details:
Delay is usually used to time animations that don't involve units. Those
animations only look good for a narrow range of accelerations. They are
usually too slow or too fast. I would like a key for delay called
"proportional" that makes the delay timed to normal speed. If the player is
using double speed, the delay is cut in half and so on.
Alternatively, allowing the author to access the acceleration currently being
used would make this possible to write as a macro, and may have other uses as
well.
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<http://gna.org/bugs/?21335>
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