Update of bug #21257 (project wesnoth):

                  Status:               Need Info => Confirmed              

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Follow-up Comment #11:

The video shows animation problems during the AI's turn with the option to
skip AI moves selected. With those two details, I can see similar symptoms on
my machine.

However, I am uncertain if fixing what I see will fix the originally reported
problem. No one had mentioned something along the lines of "only during AI
turns", so I would have to assume the people reporting this issue were seeing
it during anybody's turn. (In fact, comment #2 suggests that it did happen
during a human player's turn.) While skipping AI moves could be considered the
ultimate in accelerated speed, there are differences behind the scenes. So
I'll mark this as "confirmed" for now, but there is no guarantee that a fix
will fix all the problems reported.

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  <http://gna.org/bugs/?21257>

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