Update of bug #21257 (project wesnoth):

                  Status:          Ready For Test => Fixed                  

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Follow-up Comment #19:

Marking as fixed as this solution skips the animation as the setting says
should happen.

For information purposes, this is related to
https://gna.org/bugs/index.php?21883

The original problem appears to be the fog clearing/drawing algorithm uses a
lot of CPU, causing the ticks between frames to go up. The game engine then
has to deal with this and at some point the fog drawing mechanism should
ideally IMO be rewritten in part to make more use of GPU acceleration. Simply
moving to SDL 2.0 might also help with fog clearing in general.

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  <http://gna.org/bugs/?21257>

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