Follow-up Comment #3, bug #20895 (project wesnoth):

Some more info:

Final lines in 1.11.7+dev stderr using --log-debug=all
where it raises the assertion failure

20140102 15:53:48 info engine: placing roads...
20140102 15:53:48 info engine: 0
  20140102 15:53:48 { BEGIN: creating road
  20140102 15:53:48 } END: creating road (took 0ms)
  20140102 15:53:48 { BEGIN: creating road
20140102 15:53:48 debug engine: A* search: 34,56 -> 56,34
20140102 15:53:48 debug engine: found solution; calculating it...
20140102 15:53:48 info engine: calling name generator...
(Assertation failure at this point)


Comparable lines in 1.10.7+dev stderr using --log-debug=all
where it works

20140102 15:49:20 info engine: placing roads...
20140102 15:49:20 info engine: 0
  20140102 15:49:20 { BEGIN: creating road
  20140102 15:49:20 } END: creating road (took 0ms)
  20140102 15:49:20 { BEGIN: creating road
20140102 15:49:20 debug engine: A* search: 34,34 -> 56,56
20140102 15:49:20 debug engine: found solution; calculating it...
20140102 15:49:20 info engine: calling name generator...
20140102 15:49:20 debug random: pulled user random 1157372057 for call 253
with seed 1292
20140102 15:49:20 info random: get_random() returning 17660 (random_ is null)
20140102 15:49:20 debug random: pulled user random 237717342 for call 254 with
seed 1292
20140102 15:49:20 info random: get_random() returning 3627 (random_ is null)


Running the SP campaign in --debug Multiplayer does not cause the error.

Starting the SP campaign in single player with the MULTIPLAYER define does not
prevent the assertation failure.

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