Follow-up Comment #10, bug #20895 (project wesnoth):

8617a02a88a38d8fe01ee0a3672d75fc5fe72924 fixed the assertation failure that
occurred with loading MP random map start of scenario saves through the Main
Screen -> Load Game menu; loading a start of scenario save from the in game
top of screen menu bar -> menu -> load game during a game; and starting a SP
Campaign that uses random maps. Thus, it seems to cover all occurrences of the
assertion failure.

It did not fix loading a random map start of save through the Main Screen ->
Multiplayer -> Load Game button, that still produces the: "The scenario is
invalid because it has no id." error.

On a related note, can someone more knowledgeable than me take a look at
c17d84b12f4b45555fa5ec2b3f51c4fe5a1d67e3 and see if anything there caused the
issue? My reasoning is that the backtrace goes through playcampaign.cpp and
this seems to be a significant change during the time frame in question that
may have affected it.

When the "invalid because of no id" is solved, can a simplified backport for
1.12 be made?

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?20895>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to