URL:
  <http://gna.org/bugs/?21512>

                 Summary: Units hidden with [hide_unit] can be selected
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Sat 18 Jan 2014 09:53:46 PM CLST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.x - 1.11.8+dev
        Operating System: Any

    _______________________________________________________

Details:

Units hidden by the [hide_unit] WML actions are fully invisible in-game, but
their presence is revealed to the player when hovering or selecting the hex
they are standing on -- the usual movement stats are displayed on the map, and
the unit description appears on the sidebar.

This makes [hide_unit] somewhat inferior to normal ambush/concealment
abilities for hiding units for extended periods of time while the user has
access to the game controls (i.e. pretty much all of the time, even during
events), so it's probably a bug.

It can be reproduced on 1.10.7+dev and 1.11.8+dev, so I presume it's existed
for the entirety of the 1.11.x development cycle, and all stable versions.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21512>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to