Follow-up Comment #5, bug #21512 (project wesnoth):
I don't think performance is particularly important here. Even if you want to
hide an entire map full of units, it just needs to be fast enough that humans
won't notice. I don't see any usecase where you would repeat this hundred of
times.
We could simply reimplement [hide_unit]/[unhide_unit] using
[store_unit]/[unstore_unit], though the variable it's stored in would be
visible to the WML author.
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