Follow-up Comment #16, bug #20895 (project wesnoth):
A more through check with testing & reverting starting at:
84b8dbafd26fdd1000a8f677d65973cd836999b3
Reveals that commit: c63e52ca143a78272cfd213934f3ccb0e1493c57 "Changed the way
carryover info is stored in gamestate" (0212/08/01)
introduced a corruption of multiplayer start of scenario with default mapgen
that loaded, but could not advance to the next scenario. Prior to this,
multiplayer start of scenario saves with default map generator, loaded through
the multiplayer load dialog, worked properly.
Futhermore, commit: 8f6a3a5490245c46268f8f821292da33879c2002 "Changed the
structure of savegames to only contain the data necessary." (2012/08/15)
changed the above corruption into the current "This scenario is invalid
because it has no id." error when trying to load a multiplayer start of
scenario with default mapgen save in the multiplayer load dialog.
Summary of test procedure I used:
Did a switch/checkout to:
84b8dbafd26fdd1000a8f677d65973cd836999b3
Then reverted the following:
1. 9d0ca55d9b46c77ef4a7a962641461313d0f943d
2. 8f6a3a5490245c46268f8f821292da33879c2002
3. c63e52ca143a78272cfd213934f3ccb0e1493c57
At each revert, created a new start of scenario save and attempted to load
it.
I can provide the branch of testing on github if needed, along with a test
case add-on set if the current attached file #18082 is insufficient.
Please disregard comment #14, as I had made some errors in my testing there.
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