Follow-up Comment #3, bug #21776 (project wesnoth):
so you realy want to have reloading an influence on the players game?
thats currently not realy supported so i'd rather call that a feature request
than a bug.
People currently use preload events to initialize lua envornemts, and load
data stored in gamesave (lua-)events and doing that twice in replays might
lead to errors. Still i implementing this would be possible but people would
have to check wether their envoronment is already loaded in every preload
event then.
is there a special reason why they have to reload a game to agree and not
pressing a right click menu button to do so?
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