Follow-up Comment #10, bug #21776 (project wesnoth):
>> a savefile can serve as the starting point of the game and can offer
choices
>hmm i still don't understand what you mean.
Normally players choose a scenario, set its parameters in the game lobby or in
the game beginning, and play.
Similarly they could choose a savefile, a preload event would allow them to
set game paramenters, and they would play.
For example Conquest Minus generates random unit spawns. If a spawn is
interesting, more players might want to play it, but with different settings
than the original players.
A preload event could offer players to chanhge settings.
This is doable by a context menu too, but many Wesnoth players don't know
about custom menu items or don't expect it.
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