URL:
<http://gna.org/bugs/?21798>
Summary: Saving and loading in multiplayer alters
global_variable in replay
Project: Battle for Wesnoth
Submitted by: elvish_pillager
Submitted on: Sat 15 Mar 2014 03:56:54 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Networking
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.0-dev
Operating System: Debian Linux
_______________________________________________________
Details:
Load the first attached save in multiplayer with client A, and set client A to
control side 1. Join with client B in side 2. Start the game, then immediately
have client B save the game.
I did this and got the second attached save. Two of the values in the [replay]
[command] [global_variable]s near the end are different in the second save
than the first. (Lines 2689 and 2699 in the first save, 2687 and 2697 in the
second save.)
(They also have different random_seeds, and the second save emits OOS errors
soon, but those might still be problems with my add-on, not Wesnoth - I'm
still hunting. However, the replays should not be changing no matter how wrong
my add-on is.)
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 15 Mar 2014 03:56:54 AM UTC Name:
2p_—_Silverhead_Crossing_Turn_1.gz Size: 488kB By: elvish_pillager
<http://gna.org/bugs/download.php?file_id=20341>
-------------------------------------------------------
Date: Sat 15 Mar 2014 03:56:54 AM UTC Name:
2p_—_Silverhead_Crossing_Turn_1-2.gz Size: 488kB By: elvish_pillager
<http://gna.org/bugs/download.php?file_id=20342>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21798>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs