URL:
<http://gna.org/bugs/?21797>
Summary: Saving and loading in multiplayer creates side with
no controller
Project: Battle for Wesnoth
Submitted by: elvish_pillager
Submitted on: Sat 15 Mar 2014 03:26:12 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Networking
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.0-dev
Operating System: Debian Linux
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Details:
Start a multiplayer game on 2p - Silverhead Crossing with client A. Have
client B join. Don't move any units; simply have client B save the game, then
reload from the save, and client A join again. When the game starts, you
should receive the warning, "Side 3 has no controller but should! The host
needs to assign control for the game to proceed past that side's turn."
This does not happen if the host saves the game, but it does happen regardless
of who loads the save and who joins in which slot.
Further, when you quit the reloaded game, you get a dialog saying "Error while
reading the WML: Mandatory WML child missing yet untested for. Please
report."
Attached is an example of such a save.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 15 Mar 2014 03:26:12 AM UTC Name:
2p_—_Silverhead_Crossing_Turn_1-Default-3.gz Size: 14kB By:
elvish_pillager
<http://gna.org/bugs/download.php?file_id=20340>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21797>
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