URL:
  <http://gna.org/bugs/?21797>

                 Summary: Saving and loading in multiplayer creates side with
no controller
                 Project: Battle for Wesnoth
            Submitted by: elvish_pillager
            Submitted on: Sat 15 Mar 2014 03:26:12 AM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Networking
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.0-dev
        Operating System: Debian Linux

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Details:

Start a multiplayer game on 2p - Silverhead Crossing with client A. Have
client B join. Don't move any units; simply have client B save the game, then
reload from the save, and client A join again. When the game starts, you
should receive the warning, "Side 3 has no controller but should! The host
needs to assign control for the game to proceed past that side's turn."

This does not happen if the host saves the game, but it does happen regardless
of who loads the save and who joins in which slot.

Further, when you quit the reloaded game, you get a dialog saying "Error while
reading the WML: Mandatory WML child missing yet untested for. Please
report."

Attached is an example of such a save.



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File Attachments:


-------------------------------------------------------
Date: Sat 15 Mar 2014 03:26:12 AM UTC  Name:
2p_—_Silverhead_Crossing_Turn_1-Default-3.gz  Size: 14kB   By:
elvish_pillager

<http://gna.org/bugs/download.php?file_id=20340>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21797>

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