Follow-up Comment #5, bug #21768 (project wesnoth):
That being said, I seem to recall using lua_function= to modify the gamestate
anyway. For instance, just setting a variable or so are safe things. So it
could break backwards compatibility.
The most dangerous things I can think of are adding or removing units,
changing the map while storing locations, and changing the map in such way
that on-map units end up off-map.
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