Update of bug #21883 (project wesnoth):
Assigned to: None => coffee
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Follow-up Comment #1:
I believe this is related to https://gna.org/bugs/?21316, where I used a
workaround to fix for the specific case of "skip AI moves."
This bug can be easily replicated on linux by running "cpulimit -10 wesnoth"
(or lower than 10% until the issue is apparent). This does not appear to be a
disk loading issue, but an issue with the algorithm that draws the movement of
units between hexes.
I should have some time to take a look this weekend at this bug, unless jamit
wants to also have a go at it -- given this only occurs with fog/shroud on.
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