Follow-up Comment #4, bug #21883 (project wesnoth):
After a bit more investigation I don't think it is a dirty graphics buffer
issue any more.
In unit_display.ccp the funtion "move_unit_between" has a target_time with a
magic number of 200 for an increment. Increasing this number manually leads to
a cycling of the unit path between the individual hexes in a similar fashion
to the earlier attached video. Lowering it speeds up the animation too
quickly. This issue looks to require some more prodding and poking.
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