Update of bug #21883 (project wesnoth):

                  Status:                    None => Ready For Test         

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Follow-up Comment #10:

I've pushed a change in commit f2f30b175768e7c456255a3207e6f4b3ffc57b60 for
the 1.13 branch that should fix the problem. Can someone please test that had
this problem before?

The problem looks to me like the default movement animation cycled between 0~1
offsets with increments of 200 ticks. If the tick counter was delayed the
animation between individual hexes could repeat. i.e. 0, 33, 100, 177, 233
(picks up 33 in the next cycle backwards), etc. I set it to match the 'magic
number' in the move_between function that I mentioned before and it appears
smooth here now.

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