Follow-up Comment #2, bug #21966 (project wesnoth):
> that rather ssems to be a bug during the original game than in the replay.
Yes, the OOS was reported in the game already (and again in the replay).
>i sometimes have such errors when the unit got a "quick" trait in the
original game
The unit that caused OOS was resilient+strong.
(In fact these traits were not full traits:
In Conquest Minus I clear all traits from a variable before [unstore_unit] is
applied, but Game Inspector still shows them and one of them ('healthy') keeps
its effect. No trait is shown to players in the right-side panel.
)
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