URL:
  <http://gna.org/bugs/?22092>

                 Summary: Names of AIs appear in wrong language when language
is changed after start
                 Project: Battle for Wesnoth
            Submitted by: rjaguar3
            Submitted on: Mon 26 May 2014 09:18:46 AM CDT
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Translations
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.0-dev (853768c-Clean)
        Operating System: Ubuntu 14.04

    _______________________________________________________

Details:

To reproduce:

1.  Start Wesnoth.
2.  Change the language.
3.  Begin a local multiplayer game with any map and any options.  (If it is
useful, I used Den of Onis)
4.  Set one of the players to AI.

The bug is that the names of the AIs appear in the language in which Wesnoth
was launched, not the current language Wesnoth is using.

See the attached screenshots.  wesnoth-french-bug.png shows the result when
Wesnoth is launched in French, but the language is changed to English. 
wesnoth-french-bug-2.png shows the result when Wesnoth is launched in English,
but the language is changed to French.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Mon 26 May 2014 09:18:46 AM CDT  Name: wesnoth-french-bug.png  Size:
484kB   By: rjaguar3

<http://gna.org/bugs/download.php?file_id=20811>
-------------------------------------------------------
Date: Mon 26 May 2014 09:18:46 AM CDT  Name: wesnoth-french-bug-2.png  Size:
484kB   By: rjaguar3

<http://gna.org/bugs/download.php?file_id=20812>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22092>

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