URL:
  <http://gna.org/bugs/?22132>

                 Summary: planning mode recruits "ghosts" have corrupted
standing animations
                 Project: Battle for Wesnoth
            Submitted by: involution
            Submitted on: Tue 03 Jun 2014 06:54:42 PM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.15, 1.13-dev
        Operating System: Linux Mint 16

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Details:

When you recruit a unit in planning mode, normally you get a greyed ghost
unit, with just the base frame, and the cost displayed in color below.

However in 1.12 branch and master, we instead get a "twitching" standing
animation, which looks fairly disturbing.

How to reproduce:
Start a local multiplayer game.
Activate planning mode.
Recruit any unit with a standing animation (fencer, horseman, saurian, etc.)




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