URL:
  <http://gna.org/bugs/?22988>

                 Summary: any moveto event prevents units to attack
                 Project: Battle for Wesnoth
            Submitted by: slowthinker
            Submitted on: Sun 23 Nov 2014 11:01:17 PM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12.0
        Operating System: Windows XP

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Details:

In BfW a player can order his unit to attack a target unit that is not
adjacent. 
(in a detail:
1) he clicks on his unit
2) he moves a mouse cursor over a hex that is adjacent to the target
3) he clicks on the target )

But this is not possible if the scenario contains a moveto event. In this case
the attacking unit stops besides the target and must be re-ordered.

How to recreate: play this scenario:


[multiplayer]
        id=00 test no_direct_attack 
        name=_"00 test no_direct_attack"
        description=_ "testing no_direct_attack"
        map_data="{multiplayer/maps/2p_Den_of_Onis.map}"

        [event]
                name=moveto
                first_time_only=no
                [label]
                        x,y=$unit.x,$unit.y
                        text="moved"
                [/label]
                
        [/event]        
[/multiplayer]





    _______________________________________________________

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  <http://gna.org/bugs/?22988>

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