URL:
<http://gna.org/bugs/?22988>
Summary: any moveto event prevents units to attack
Project: Battle for Wesnoth
Submitted by: slowthinker
Submitted on: Sun 23 Nov 2014 11:01:17 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.0
Operating System: Windows XP
_______________________________________________________
Details:
In BfW a player can order his unit to attack a target unit that is not
adjacent.
(in a detail:
1) he clicks on his unit
2) he moves a mouse cursor over a hex that is adjacent to the target
3) he clicks on the target )
But this is not possible if the scenario contains a moveto event. In this case
the attacking unit stops besides the target and must be re-ordered.
How to recreate: play this scenario:
[multiplayer]
id=00 test no_direct_attack
name=_"00 test no_direct_attack"
description=_ "testing no_direct_attack"
map_data="{multiplayer/maps/2p_Den_of_Onis.map}"
[event]
name=moveto
first_time_only=no
[label]
x,y=$unit.x,$unit.y
text="moved"
[/label]
[/event]
[/multiplayer]
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?22988>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs