Follow-up Comment #6, bug #22988 (project wesnoth):

> so enter/exit hex is unusable in this situation, and players will cry they
must split move+attack into two orders 

I don't know which situation you mean. If you are talking about the problm in
the first post: I never said those events can help you in that situation.
Idk if you understand my intention correctly, but what i wanted to say is that
if we would have a [dont_interrupt] wml action, we can change the meaning of
[allow_undo] in those events to what it should mean: allowing undo and by
default disallowing undos after enter/exit_hex events just like any other
event.

> I was always missing a way how to cancel move/exit_hex/attack/hit/recruit...
in the moment it is about to start. 

not for any user actions the wml event fires in a state we you can easily just
interrupt the action and the 'abort' code would be needed to be impleemented
for each event sperately, so most likeley that won't happen due to the work.

> And WML/lua is informed only about some actions and can control only some of
them (e.g. a part of the context menu)

so you want to be informed about all context menu clicks (add label, enable
planning mode)? 

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