Follow-up Comment #7, bug #22988 (project wesnoth):
>> so enter/exit hex is unusable in this situation, and players will cry they
must split move+attack into two orders
>I don't know which situation you mean.
By "situation" I mean
_"you need not to allow_undo, because your UMC is unable to restore things"_
So I think we talk about the same problem: [allow_undo] has two effects, and
those should be split.
And yes, [dont_interrupt] would be a very simple solution.
About the tag name:
[dont_interrupt_order_queue] is more explanatory but it seems too long, and a
good explanation in the wiki would be satisfatory probably
I have one objection though: "interrupt" sounds like it will continue later,
maybe something like "cancel" is better? [dont_cancel] or [dont_cancel_orders]
...
(I will add more comments later)
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