URL:
<http://gna.org/bugs/?23103>
Summary: [unstore_unit] with check_passability=yes does not
place the unit if there is no suitable place
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tue 23 Dec 2014 20:16:02 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12
Operating System: All
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Details:
If [unstore_unit] with check_passability=yes is used on a unit that has has
all terrain types set as unreachable, it doesn't do anything, the unit isn't
placed and can possibly break the scenario by not being on the map if it's
supposed to be there.
If this happens, this is written into the log:
error engine: Trying to add - (insert unit id here) at an invalid location;
Discarding.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23103>
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