Follow-up Comment #7, bug #22968 (project wesnoth):
I tested the "Host controlles Ai sides on reload" bug in 1.12 and it seems
that:
1) If the host switched during reload then the sides are now controlled by the
previous host.
2) It's also possible to reproduce this when reloading the game as a local mp
game but only when the original host reloads the game. (The original game must
be a networked game)
Also i reproduced this in LoW but couldnt reproduce this in Silverhead
Crossing which also has a ai side. I couldn't figure out why.
I think that this bug is related to the mp connect code, and maybe a wrong
value of player_id_ or controller_ in mp::side_engine or a wrong handling of
these in mp::side_engine::new_config().
thunderstruck was the last one who edited that code so maybe we should assign
this to him?
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