URL:
<http://gna.org/bugs/?22968>
Summary: Reload in multiplayer severe bugs
Project: Battle for Wesnoth
Submitted by: tekelili
Submitted on: mar 18 nov 2014 12:08:19 UTC
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.19
Operating System: Windows
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Details:
Didnt check for any kind of scenario (just mp campaign), but I guess is for
any reload:
First bug is that reload causes sides controlled for AI becomed controlled by
host. This can be solved with a tiresome :droid x for every AI side. However
this will fire another bug, host vision remains as enemy side until get turn,
and this often leads to oos that I guess are caused for movements allied did
under fog.
Finally, multiplayer campaigns always give crashing errors to observes after
transition to a new scenario. In order to solve this players should
save/reload game (wich leads to nasty bugs described above).
To reproduce them, is necessary play a multiplayer campaign in multiplayer
server. I have found them playing add on "World Conquest II".
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<http://gna.org/bugs/?22968>
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