Follow-up Comment #9, bug #22968 (project wesnoth):
There is a known bug about wrong values of team names in teh status window in
networked mp related to serversided contoller tweaks that only appears to the
host of a game. (I couldnt fing the report right now, also possible that this
was just reported in the forums.) that in the status window shows the hosts
name where the ai name should be.
I think this bug is caused by that bug becasue that value that is displayed
there is also used by the 1.12 mp connect code so when the mp connect code
reloads the game. it (the mo connect code) thinks those side are controlled by
host instead of by the ai becasue it finds the hostname there. But i still
think the mp connect code souldnt behave this was and that this is a bug in
teh mp connect code.
The reason why this bug only happens when teh host reloads the game is that
the bug above only appears to the host.
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