URL:
<http://gna.org/bugs/?23161>
Summary: Assert from synced_context.cpp when closing the game
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Sat 10 Jan 2015 12:15:32 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.0
Operating System: win7
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Details:
File: src\synced_context.cpp
Line: 39
Expression: use_undo || (!resources::undo_stack->can_redo() &&
!resources::undo_stack->can_undo())
I failed to reproduce this a second time, but this is what I did the first
time it occurred:
1. Networked 2p multiplayer with two clients (both running 1.12.0).
2. Side/client 2 quit the game (by closing the app).
3. I chose "replace with ai" on client 1 and immediately afterwards closed the
app (via the top-right X), at which point the assert happened.
I had been making moves and messing with Delay Shroud Updates in all sorts of
ways on both clients, which is probably relevant.
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<http://gna.org/bugs/?23161>
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