Follow-up Comment #10, bug #23488 (project wesnoth):

I'd say it happens rather rarely however I think I see a pattern here. Every
time I've recompiled I got the crash on the first run and then couldn't see it
on subsequent runs or had to try many times. To add another data point to this
theory here's gdb's output from a freshly compiled *debug* version of wesnoth
(gcc 4.8.4, 32bit, linux) crashing on the first run of 2vs2 (all strong ai,
both sides using a pikeman and a steelclad as leaders)

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