Follow-up Comment #4, bug #23721 (project wesnoth):
> Otherwise, how could a replay file be generated from save file as it can be
done now?
the savefiles actually contain 2 saves: one from the start of the game
([replay_start] in the file) which is loaded when playing a repay and one save
from the current state of the game ([snapshot] in the file).
If you use [remove_event] you can at least remove that event from the current
state of the game so that it appears only once in the savefile.
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