Follow-up Comment #6, bug #23721 (project wesnoth):
> While this sounds like a useful feature i currently dont know how to
implement this, the problem is, that crrently the code which adds those events
doesn't know whether we currently have the first scenario.
I looked the code again and currently (1.13.1) the scenario's components are
loaded in this order:
1) the scenario is copied from the game config.
2) random maps are calculated
3) [event]s are copied from [era] and [modification] into the scenario
4) [variables] and carrover unit are copied from the the prvious scenario into
the new scenario
5) mp [options] are converted into variables and added to te scenarios
[variables]
If we switch 3) and 4) we might have [variables] available while the events
are added so we can ad some filter bases on games.
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