Follow-up Comment #6, bug #23721 (project wesnoth): > While this sounds like a useful feature i currently dont know how to implement this, the problem is, that crrently the code which adds those events doesn't know whether we currently have the first scenario.
I looked the code again and currently (1.13.1) the scenario's components are loaded in this order: 1) the scenario is copied from the game config. 2) random maps are calculated 3) [event]s are copied from [era] and [modification] into the scenario 4) [variables] and carrover unit are copied from the the prvious scenario into the new scenario 5) mp [options] are converted into variables and added to te scenarios [variables] If we switch 3) and 4) we might have [variables] available while the events are added so we can ad some filter bases on games. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23721> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs