URL:
<http://gna.org/bugs/?23918>
Summary: UI Graphics In OS X El Capitan
Project: Battle for Wesnoth
Submitted by: dunnadam
Submitted on: Sat 03 Oct 2015 10:29:16 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.1
Operating System: OS X 10.11
_______________________________________________________
Details:
I recently upgraded to OS X 10.11 El Capitan, and it appears that the graphics
rendering has gone a little wonky. The bottom part of some graphical elements
appears to have random colours as if reading some bad memory. I was using
Wesnoth 1.13.0+dev on OS X Yosemite, and it was working fine. After I had
upgraded to El Capitan it had these graphical issues. I tried downloading
Wesnoth 1.13.1, but the graphical problems are still there. Please see
attached images to see what it looks like.
I'm running a Macbook Pro 2012 with Retina display. My graphics cards are
Intel HD Graphics 4000, and an Nvidia GeForce GT 650M, and the rendering
problems appear no matter which one is active.
It doesn't matter what resolution I run at, or whether it's in full screen or
windowed mode.
The only error message that appears when running from Terminal is related to
audio:
Battle for Wesnoth v1.13.1
Started on Sat Oct 3 16:23:55 2015
Data directory: /Applications/Wesnoth.app/Contents/Resources/./
User configuration directory: /Users/dunnadam/Library/Application
Support/Wesnoth_1.13
User data directory: /Users/dunnadam/Library/Application Support/Wesnoth_1.13
Cache directory: /Users/dunnadam/Library/Application
Support/Wesnoth_1.13/cache
2015-10-03 16:23:55.496 Wesnoth[1753:241370] 16:23:55.496 WARNING: 140: This
application, or a library it uses, is using the deprecated Carbon Component
Manager for hosting Audio Units. Support for this will be removed in a future
release. Also, this makes the host incompatible with version 3 audio units.
Please transition to the API's in AudioComponent.h.
Checking video mode: 1024x768x32...
setting mode to 1024x768x32
checking lua scripts... ok
Thanks for your help!
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23918>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs