Follow-up Comment #4, bug #23918 (project wesnoth):

Yes, that seems to fix it. Removing the line
+verbose+
#if !SDL_VERSION_ATLEAST(2,0,0)
-verbose-
and the corresponding #endif from SDLMain.m (lines 19 and 49 at revision
eebe3cf) let it finish compiling. Interestingly, if I try to run it from
within Xcode, it then tells me that SDLApplication is defined twice and it is
undefined which will be used. Reintroducing the #if once again prevents it
from compiling.

Running this SDL2 version appears to have fixed all the graphical glitches I
spoke of. So I guess this bug can be marked "resolved" with the SDL2 branch.
Thanks for the help! I'll be playing some BfW with my own personalized compile
:)

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