Follow-up Comment #2, bug #23908 (project wesnoth):
The work-around committed recently works around the first issue satisfactorily
if not perfectly. Great job!
The second case still results in a crash and I'm not sure how to apply the
work-around to this situation. Clarification on how to reproduce:
* Host creates a multi-player game with random factions.
* Client attempts to join MP game.
* Upon reaching the screen which would normally show the choose faction
dialogue, the client will crash with an exception on SDL_BlitSurface called
from draw_text_line().
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