Follow-up Comment #3, bug #23908 (project wesnoth):
Stack trace from MSVC14:
SDL2.dll!6c7cd090() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for
SDL2.dll]
SDL2.dll!6c7c0fe0() Unknown
SDL2.dll!6c7f29ff() Unknown
wesnoth.exe!sdl_blit(const surface & src, SDL_Rect * src_rect, surface & dst,
SDL_Rect * dst_rect) Line 113 C++
wesnoth.exe!font::draw_text_line(surface gui_surface, const SDL_Rect & area,
int size, const SDL_Color & color, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text,
int x, int y, bool use_tooltips, int style) Line 945 C++
wesnoth.exe!font::draw_text(surface dst, const SDL_Rect & area, int size,
const SDL_Color & color, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & txt,
int x, int y, bool use_tooltips, int style) Line 220 C++
wesnoth.exe!font::draw_text(CVideo * gui, const SDL_Rect & area, int size,
const SDL_Color & color, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & txt,
int x, int y, bool use_tooltips, int style) Line 244 C++
wesnoth.exe!gui::button::draw_contents() Line 555 C++
wesnoth.exe!gui::widget::draw() Line 292 C++
wesnoth.exe!events::raise_draw_event() Line 476 C++
wesnoth.exe!gui::dialog::draw_contents() Line 367 C++
wesnoth.exe!gui::dialog::show() Line 327 C++
wesnoth.exe!gui::dialog::show(int xloc, int yloc) Line 285 C++
wesnoth.exe!gui::show_dialog(display & screen, surface image, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > &
caption, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > &
message, gui::DIALOG_TYPE type, const
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char>
> > > * menu_items, const std::vector<gui::preview_pane
*,std::allocator<gui::preview_pane *> > * preview_panes, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > &
text_widget_label,
std::basic_string<char,std::char_traits<char>,std::allocator<char> > *
text_widget_text, const int text_widget_max_chars,
std::vector<gui::check_item,std::allocator<gui::check_item> > * options, int
xloc, int yloc, const gui::dialog_frame::style * dialog_style,
std::vector<gui::dialog_button_info,std::allocator<gui::dialog_button_info> >
* action_buttons, const gui::menu::sorter * sorter, gui::menu::style *
menu_style) Line 492 C++
wesnoth.exe!mp::wait::join_game(bool observe) Line 369 C++
wesnoth.exe!enter_wait_mode(game_display & disp, const config & game_config,
saved_game & state, bool observe) Line 461 C++
wesnoth.exe!enter_lobby_mode(game_display & disp, const config & game_config,
saved_game & state, const
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char>
> > > & installed_addons) Line 707 C++
wesnoth.exe!mp::start_client(game_display & disp, const config & game_config,
saved_game & state, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & host)
Line 929 C++
wesnoth.exe!game_launcher::play_multiplayer() Line 979 C++
wesnoth.exe!do_gameloop(const
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char>
> > > & args) Line 760 C++
wesnoth.exe!SDL_main(int argc, char * * argv) Line 989 C++
wesnoth.exe!main(int argc, char * * argv) Line 140 C
wesnoth.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char *
szCmdLine, int sw) Line 177 C
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