Follow-up Comment #3, bug #23908 (project wesnoth): Stack trace from MSVC14:
SDL2.dll!6c7cd090() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for SDL2.dll] SDL2.dll!6c7c0fe0() Unknown SDL2.dll!6c7f29ff() Unknown wesnoth.exe!sdl_blit(const surface & src, SDL_Rect * src_rect, surface & dst, SDL_Rect * dst_rect) Line 113 C++ wesnoth.exe!font::draw_text_line(surface gui_surface, const SDL_Rect & area, int size, const SDL_Color & color, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text, int x, int y, bool use_tooltips, int style) Line 945 C++ wesnoth.exe!font::draw_text(surface dst, const SDL_Rect & area, int size, const SDL_Color & color, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & txt, int x, int y, bool use_tooltips, int style) Line 220 C++ wesnoth.exe!font::draw_text(CVideo * gui, const SDL_Rect & area, int size, const SDL_Color & color, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & txt, int x, int y, bool use_tooltips, int style) Line 244 C++ wesnoth.exe!gui::button::draw_contents() Line 555 C++ wesnoth.exe!gui::widget::draw() Line 292 C++ wesnoth.exe!events::raise_draw_event() Line 476 C++ wesnoth.exe!gui::dialog::draw_contents() Line 367 C++ wesnoth.exe!gui::dialog::show() Line 327 C++ wesnoth.exe!gui::dialog::show(int xloc, int yloc) Line 285 C++ wesnoth.exe!gui::show_dialog(display & screen, surface image, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & caption, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & message, gui::DIALOG_TYPE type, const std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > * menu_items, const std::vector<gui::preview_pane *,std::allocator<gui::preview_pane *> > * preview_panes, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text_widget_label, std::basic_string<char,std::char_traits<char>,std::allocator<char> > * text_widget_text, const int text_widget_max_chars, std::vector<gui::check_item,std::allocator<gui::check_item> > * options, int xloc, int yloc, const gui::dialog_frame::style * dialog_style, std::vector<gui::dialog_button_info,std::allocator<gui::dialog_button_info> > * action_buttons, const gui::menu::sorter * sorter, gui::menu::style * menu_style) Line 492 C++ wesnoth.exe!mp::wait::join_game(bool observe) Line 369 C++ wesnoth.exe!enter_wait_mode(game_display & disp, const config & game_config, saved_game & state, bool observe) Line 461 C++ wesnoth.exe!enter_lobby_mode(game_display & disp, const config & game_config, saved_game & state, const std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > & installed_addons) Line 707 C++ wesnoth.exe!mp::start_client(game_display & disp, const config & game_config, saved_game & state, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & host) Line 929 C++ wesnoth.exe!game_launcher::play_multiplayer() Line 979 C++ wesnoth.exe!do_gameloop(const std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > & args) Line 760 C++ wesnoth.exe!SDL_main(int argc, char * * argv) Line 989 C++ wesnoth.exe!main(int argc, char * * argv) Line 140 C wesnoth.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char * szCmdLine, int sw) Line 177 C _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23908> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs