Follow-up Comment #9, bug #23318 (project wesnoth):
On SDL2 branch the problem persists, I also get segfaults if the window is too
small during startup.
==22644== Invalid read of size 4
==22644== at 0x4EB8CDD: ??? (in /usr/lib/libSDL2-2.0.so.0.2.1)
==22644== by 0x4EAD769: ??? (in /usr/lib/libSDL2-2.0.so.0.2.1)
==22644== by 0x4ED97FF: ??? (in /usr/lib/libSDL2-2.0.so.0.2.1)
==22644== by 0x14EEF0E: sdl_blit(surface const&, SDL_Rect*, surface&,
SDL_Rect*) (utils.hpp:113)
==22644== by 0x1F7AE44: loadscreen::draw_screen(std::string const&)
(loadscreen.cpp:236)
==22644== by 0x1F7B761: loadscreen::start_stage(char const*)
(loadscreen.cpp:377)
==22644== by 0x13881D4: do_gameloop(std::vector<std::string,
std::allocator<std::string> > const&) (wesnoth.cpp:597)
==22644== by 0x138A1D6: main (wesnoth.cpp:989)
==22644== Address 0x184e1664 is not stack'd, malloc'd or (recently) free'd
==22644==
==22644==
==22644== Process terminating with default action of signal 11 (SIGSEGV)
I'm giving up on this for now.
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