URL:
<http://gna.org/bugs/?23318>
Summary: Window Geometry not recognized
Project: Battle for Wesnoth
Submitted by: ypnos
Submitted on: Mi 25 Feb 2015 17:54:09 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.1
Operating System: Arch Linux
_______________________________________________________
Details:
I have two very reproducable (50% chance) problems with window geometry:
* The game does not recognize the new geometry. This leads to portions of the
GUI out of view or black areas in the window.
* The game draws correctly into the new window size but has a limited
coordinate system for mouse inputs. So any mouse movement outside a subregion
of the window is not recognized.
Basically, there seem to be two different systems that need notification of
new window geometry, one responsible for the graphics, the other for mouse
input handling.
I think it should be easy to solve the second problem by coupling mouse input
geometry to graphics geometry.
For the first problem I don't know what is going wrong exactly on Wesnoth's
side. This problem exists since a long time though.
I am using a tiling window manager. When in floating mode, the problem seems
not to occur.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23318>
_______________________________________________
Nachricht gesendet von/durch Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs