URL:
  <http://gna.org/bugs/?23318>

                 Summary: Window Geometry not recognized
                 Project: Battle for Wesnoth
            Submitted by: ypnos
            Submitted on: Mi 25 Feb 2015 17:54:09 UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12.1
        Operating System: Arch Linux

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Details:

I have two very reproducable (50% chance) problems with window geometry:

* The game does not recognize the new geometry. This leads to portions of the
GUI out of view or black areas in the window.
* The game draws correctly into the new window size but has a limited
coordinate system for mouse inputs. So any mouse movement outside a subregion
of the window is not recognized.

Basically, there seem to be two different systems that need notification of
new window geometry, one responsible for the graphics, the other for mouse
input handling.

I think it should be easy to solve the second problem by coupling mouse input
geometry to graphics geometry.

For the first problem I don't know what is going wrong exactly on Wesnoth's
side. This problem exists since a long time though.
I am using a tiling window manager. When in floating mode, the problem seems
not to occur.




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