Author: mordante
Date: Thu May 24 20:29:29 2007
New Revision: 17831
URL: http://svn.gna.org/viewcvs/wesnoth?rev=17831&view=rev
Log:
removed the option to show deprecated WML messages in a dialog, it's really too
annoying
Modified:
trunk/configure.ac
trunk/src/game_events.cpp
trunk/src/wesconfig.h
Modified: trunk/configure.ac
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/configure.ac?rev=17831&r1=17830&r2=17831&view=diff
==============================================================================
--- trunk/configure.ac (original)
+++ trunk/configure.ac Thu May 24 20:29:29 2007
@@ -32,13 +32,6 @@
# define LOCALEDIR "translations"
# endif
#endif
-/**
- * WML errors can be shown in 2 ways, as dialog or as chat message
- * if WML_ERROR_DIALOG == 1 it's shown as dialog else as chat message
- * for development versions the dialog should be used for the stable
- * releases the chat messages
- */
-#define WML_ERROR_DIALOG 0
/**
* Some older savegames of Wesnoth can't be loaded anymore this
Modified: trunk/src/game_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=17831&r1=17830&r2=17831&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Thu May 24 20:29:29 2007
@@ -158,16 +158,7 @@
msg << " (" << itor->second << ")";
}
- if(WML_ERROR_DIALOG == 1) {
- // show in a dialog
- gui::dialog msg_dlg(*screen, caption, msg.str(),
gui::OK_ONLY);
- msg_dlg.show(-1 ,-1);
-
- } else {
- // show as chat message
- screen->add_chat_message(caption, 0, msg.str(),
display::MESSAGE_PUBLIC, false);
- }
-
+ screen->add_chat_message(caption, 0, msg.str(),
display::MESSAGE_PUBLIC, false);
std::cerr << caption << ": " << msg.str() << '\n';
}
}
Modified: trunk/src/wesconfig.h
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/wesconfig.h?rev=17831&r1=17830&r2=17831&view=diff
==============================================================================
--- trunk/src/wesconfig.h (original)
+++ trunk/src/wesconfig.h Thu May 24 20:29:29 2007
@@ -11,13 +11,6 @@
# define LOCALEDIR "translations"
# endif
#endif
-/**
- * WML errors can be shown in 2 ways, as dialog or as chat message
- * if WML_ERROR_DIALOG == 1 it's shown as dialog else as chat message
- * for development versions the dialog should be used for the stable
- * releases the chat messages
- */
-#define WML_ERROR_DIALOG 0
/**
* Some older savegames of Wesnoth can't be loaded anymore this
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