Hi all

I see there was quite the hot-headed discussion on #wesnoth-dev today, which I think is a result of that we have some unresolved issued that should be addressed. I believe to discuss the specifics before we got a concensus on the fundamentals will only lead to tension.

So, I would like to gauge where the devs stand on some issues:
- Do we want to add several new factions to mainline?
- Do we allow for temporary (large) regressions in unit balance in devel?
- Do we want major restructuring of the damage types, abilities, etc?

(I would also appreciate if you supply your reasons for your stand on the above questions)

Furthermore I think we should discuss what kind of "Fantasy world" we are aiming for, and in that regard which principles still stand (like the "No opposites!" with regard to damage types and the like). Internal consistency is important here.

I feel we don't really have any consensus on these issues anymore and it's hurting our ability to cooperate and move forward. All of the issues above have been discussed before, but only on the spesifics which mostly got nowhere because we lack the needeed agreement on in what direction we want Wesnoth to go.

--
mvh                 (o_
Hogne Håskjold      //\
                    V_/_
                        


_______________________________________________
Wesnoth-dev mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-dev

Reply via email to