Hi all
I see there was quite the hot-headed discussion on #wesnoth-dev today,
which I think is a result of that we have some unresolved issued that
should be addressed. I believe to discuss the specifics before we got a
concensus on the fundamentals will only lead to tension.
So, I would like to gauge where the devs stand on some issues:
- Do we want to add several new factions to mainline?
- Do we allow for temporary (large) regressions in unit balance in devel?
- Do we want major restructuring of the damage types, abilities, etc?
(I would also appreciate if you supply your reasons for your stand on
the above questions)
Furthermore I think we should discuss what kind of "Fantasy world" we
are aiming for, and in that regard which principles still stand (like
the "No opposites!" with regard to damage types and the like). Internal
consistency is important here.
I feel we don't really have any consensus on these issues anymore and
it's hurting our ability to cooperate and move forward. All of the
issues above have been discussed before, but only on the spesifics which
mostly got nowhere because we lack the needeed agreement on in what
direction we want Wesnoth to go.
--
mvh (o_
Hogne Håskjold //\
V_/_
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