-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Ok, I first wanted not to answer this query, because I consider my voice not significant on gameplay changes, but apprently some people consider my opinion to be important, so here we go...
> - Do we want to add several new factions to mainline? so far most peoples said something going along the lines of "yes but not in default era" sounds good to me... I don't know if we "need" new faction, but I think we can "absorbe" new factions, IOW both our graphic and MP balance teams are efficiant enough to be able to hold the extra burden. Having a faster inclusion path for external art would be nice though. so, yes go for it... > - Do we allow for temporary (large) regressions in unit balance in devel? yes, definitely. I'll rationolize this whith two points - - our balance team and SP devs have proved to be able to "get back on their feet" quite well, so as long as these major change are spaced enough to let them absorb them, It should be OK, the game should stay playable - - if we are afraid of breaking balance, there are all sorts of changes that wont be possible, > - Do we want major restructuring of the damage types, abilities, etc? my first thought was that it would be too dificult to rebalance more or less out of nothing, but after discussing with the MP devs, it seems not to frighten them. so my main concern went away. Yes, we can do it. I don't have a real opinion on whether or not whe should do it, but there is one point I'd like to stress... we might need to rationalize our damage type, but we should not add more damage types (from a pure numerical point of view, I mean) because it will be too complicated for players to remember all damage types. > Furthermore I think we should discuss what kind of "Fantasy world" we > are aiming for, I like our current level... that is no "magical race" but all races with some magic. so I'd rather go with something I'd describe as a high fantasy low magic world. Lots of intelligent species, some with weird abilities, but no "magic" so to speak. that's it Boucman -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.2 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFEA0HXSBeC9Fa95UURAmmbAJ9L9aLHsZ9NZwpnEWG6/BLcfDLXFACbBf0N 8oC/1p/kyo+nT3qBTUM54LA= =0NGV -----END PGP SIGNATURE----- _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
