This is a great idea.  Having everything converted to animations would be
great.  Will you be changing the movement image to be an animation as well?  
It will make Jetryl very happy.

John

On Fri, 18 Nov 2005, Jérémy Rosen wrote:

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> Hello all
> 
> I'm in the process of making all unit animations callable from WML to
> allow custom animations on units and animated scenes in scenarios
> 
> but I've hit a problem.
> 
> I can easily have all animations called, but for most important things
> units don't have animations but single images that are used instead
> 
> for instance, the defensive posture can be done either as an animation
> or a single image, and only the thief actually has an animation.
> 
> this means that all these situations have to be handled twice. one for
> image and one for animation
> 
> moreover, it is possible to have much better filter on animations than
> on images (right now you can only have four types of defensive
> animation, short, long, hit, miss but we could very easily apply an
> attack filter to have different defensive animation when a unit is hit
> by a fire attack....)
> 
> In my working copy, I have removed all image_defensive and
> image_defensive tags from the units cfg file and replaced them with a
> single frame animation (which is visually the same thing). this allows
> me to easily have defensive animations for all units without
> complicating the code uselessly
> 
> I plan to leave the defensive_image handling code where it is, but
> addinga a warning on STDOUT when it is use about the usage being deprecated.
> 
> Since this is 1.1.x, it might be a good time to try to simplfy WML a little
> 
> So, if anybody sees a good reason not to go forward with this plan, or
> any opinion to discuss,please go on.
> 
> If no opinion is voiced, I'll commit the change in a couple of days
> 
> Bye
> Boucman
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        "In theory, theory and practice are the same, 
                but in practice they're different."
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John W. C. McNabb
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