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John McNabb a écrit :
> This is a great idea.  Having everything converted to animations would be
> great.  Will you be changing the movement image to be an animation as well?  
> It will make Jetryl very happy.
> 

yes, in the long run...

first I want to generalize the use of the attack filter wherever it
makes sense

 - defensive anim
 - attack anim (they do, but don't segregate onhit/miss)
 - die animation (I think they do it)

having a movement animation instead of a single frame makes sense, so
I'll probably that after...

> John
> 
> On Fri, 18 Nov 2005, Jérémy Rosen wrote:
> 
> 
> Hello all
> 
> I'm in the process of making all unit animations callable from WML to
> allow custom animations on units and animated scenes in scenarios
> 
> but I've hit a problem.
> 
> I can easily have all animations called, but for most important things
> units don't have animations but single images that are used instead
> 
> for instance, the defensive posture can be done either as an animation
> or a single image, and only the thief actually has an animation.
> 
> this means that all these situations have to be handled twice. one for
> image and one for animation
> 
> moreover, it is possible to have much better filter on animations than
> on images (right now you can only have four types of defensive
> animation, short, long, hit, miss but we could very easily apply an
> attack filter to have different defensive animation when a unit is hit
> by a fire attack....)
> 
> In my working copy, I have removed all image_defensive and
> image_defensive tags from the units cfg file and replaced them with a
> single frame animation (which is visually the same thing). this allows
> me to easily have defensive animations for all units without
> complicating the code uselessly
> 
> I plan to leave the defensive_image handling code where it is, but
> addinga a warning on STDOUT when it is use about the usage being deprecated.
> 
> Since this is 1.1.x, it might be a good time to try to simplfy WML a little
> 
> So, if anybody sees a good reason not to go forward with this plan, or
> any opinion to discuss,please go on.
> 
> If no opinion is voiced, I'll commit the change in a couple of days
> 
> Bye
> Boucman

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