Hi, I'm writing to say I've changed my mind about replacing the additive modifiers by multiplicative modifiers. It looks like the best compromise was indeed to use both types of modifiers to balance abilities and get relatively KISS results. I'll update the damage computation dialog when the damage formula and the internal data structures have stabilized for a few days (the code is changing fast).
Thanks for the help, Laurent Birtz _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
