On Apr 11, 2006, at 10:19 PM, David White wrote:
I think a better way to fix this is to add a feature to allow players to get that data at any time.
This has been requested several times on the forums.
I have to agree with Laurent here. I think the argument about looking at the combat dialog is roughly analgous to people who think that being pretty sharp with basic math is unimportant to be a good programmer (not to mention to be good at a wide variety of disciplines), since you can just use a calculator or a computer.

No, that's not what I'm arguing.

I'm arguing not for a dialog, but for a mouseover. This kind of "size-up" calculation is so fundamental to playing the game, just like movement costs, that it would be practical to have it such that when someone moves the mouse over an enemy unit, they get a little bezel that shows them an extremely simplified listing of attack damages (# of attacks, damage, and CTH - range might not even get shown; if it were, it would be through an icon).

I think a good player will sometimes use the dialog to verify things, but they will calculate numerous possibilities and their results when in a complex game position. The combat dialog just can't replace that. (That's not to say it wouldn't be nice to improve it and make it more accessible though).

You're right, the combat dialog can't replace that - which is why I wasn't asking it to.

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