more pragmatic question... can we contact the guy ? can we ask him what he thinks ?
if he agrees to leave it as gpl, no problem if no, well, we'll have to remove the music On 4/13/07, Mattias Westlund <[EMAIL PROTECTED]> wrote: > Being a musician, this discussion raises an interesting question. Does > the exact same rules apply for music as for software? If music is GPL'd, > can someone request that the "source" (whatever that may be) is made > available so that they may change it and release it? I.e. could someone > contact me and ask me for the raw wave files or even the cubase project > files, so that s/he may edit them and use them elsewhere? That's a > thought I'm not wholly comfortable with. > > /West > > Bruno Wolff III wrote: > > On Fri, Apr 13, 2007 at 20:03:10 +0200, > > Martin Renold <[EMAIL PROTECTED]> wrote: > >> On Fri, Apr 13, 2007 at 01:03:57PM +0200, David Philippi wrote: > >>> Well, I see nothing that prevents a GPL game from including music which > >>> isn't > >>> under GPL. > >> The GPL requires the modified work "as a whole" to be GPL. Non-GPL music > >> would at least have to be distributed as a separate project. > > > > Now I have a better idea at what David was trying to point out. I still > > think music that isn't licensed with some gpl compatible license couldn't > > be distributed as a subpart of a gpl whole. Though it would certainly be > > possible to distribute non-gpl addons for Wesnoth if someone wanted to do > > it. > > > > _______________________________________________ > > Wesnoth-dev mailing list > > [EMAIL PROTECTED] > > https://mail.gna.org/listinfo/wesnoth-dev > > > > _______________________________________________ > Wesnoth-dev mailing list > [EMAIL PROTECTED] > https://mail.gna.org/listinfo/wesnoth-dev > _______________________________________________ Wesnoth-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/wesnoth-dev
