more pragmatic question...

can we contact the guy ? can we ask him what he thinks ?

if he agrees to leave it as gpl, no problem
if no, well, we'll have to remove the music

On 4/13/07, Mattias Westlund <[EMAIL PROTECTED]> wrote:
> Being a musician, this discussion raises an interesting question. Does
> the exact same rules apply for music as for software? If music is GPL'd,
> can someone request that the "source" (whatever that may be) is made
> available so that they may change it and release it? I.e. could someone
> contact me and ask me for the raw wave files or even the cubase project
> files, so that s/he may edit them and use them elsewhere? That's a
> thought I'm not wholly comfortable with.
>
> /West
>
> Bruno Wolff III wrote:
> > On Fri, Apr 13, 2007 at 20:03:10 +0200,
> >   Martin Renold <[EMAIL PROTECTED]> wrote:
> >> On Fri, Apr 13, 2007 at 01:03:57PM +0200, David Philippi wrote:
> >>> Well, I see nothing that prevents a GPL game from including music which 
> >>> isn't
> >>> under GPL.
> >> The GPL requires the modified work "as a whole" to be GPL. Non-GPL music
> >> would at least have to be distributed as a separate project.
> >
> > Now I have a better idea at what David was trying to point out. I still
> > think music that isn't licensed with some gpl compatible license couldn't
> > be distributed as a subpart of a gpl whole. Though it would certainly be
> > possible to distribute non-gpl addons for Wesnoth if someone wanted to do 
> > it.
> >
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> >
>
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